
To The Tower
Combine classic tower defense and idle game progression with Risk of Rain style power-scaling, tack on a simple, yet cute art style, and you get To The Tower!
Defend the princess' tower from increasingly threatening onslaughts of classic enemies while making your units feel like spartan warriors. Whether by building a massive army, or by making one super soldier, defense is your main priority!
Can you keep the princess alive for 7 days? Her fate is in your hands!
It is recommended to play in full screen, and using a mouse.
I made this game in around 6 weeks as a personal project to finally have a completed game, so its a little rough around the edges. Any criticism/comments/advice is greatly appreciated, and feedback can be given through this form: feedback (I read all feedback)!
This is currently just a small scale demo. Future updates are possible, so stay tuned!
Music: Medieval: King's Feast by RandomMind
| Updated | 4 hours ago |
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.0 out of 5 stars (3 total ratings) |
| Author | WizardDude7 |
| Genre | Strategy |
| Made with | Godot |
| Tags | 2D, Auto Battler, Godot, Hand-drawn, Idle, Incremental, No AI, Roguelike, Singleplayer, Top-Down |
| Content | No generative AI was used |
Development log
- Big thanks! 200 plays in first 24 hours!1 day ago



Comments
Log in with itch.io to leave a comment.
What is supposed to happen when you lose? Mine froze
Oh, that's odd, its supposed to go to a basic "game over" screen at the moment! I will look into it. Thanks for bringing it up!
wizard fireballs collide with the tower and that makes the wizard useless if it stands too close to it
The fireball issue is known and will be fixed in the next patch. Thanks for playing and pointing it out!
Some gameplay, a little critique ;)
Thanks for playing! I greatly appreciate the video and feedback! It was really valuable to see you play through it and hear all of your thoughts! It seems a lot of my future ideas aligned with some of your complaints, and I plan on focusing the next period of development on more content, and the major issue that's bugged me, interactability/control over units! Appreciate it!